Controlling the Tides, A Restoration Shaman Guide [Incomplete]

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Controlling the Tides, A Restoration Shaman Guide [Incomplete]

Post by Gotshammit on Tue Jan 11, 2011 10:55 am

Controlling the Tides, A Restoration Shaman Guide

1. Spells and Abilities [SPAB]

2. Talents [TANT]

3. Glyphs [GYPH]

4. Gear [GEAR]

5.Gemming [GE5M]

6. Enchanting [ENCH]

7. Recommended AddOns[RADD]

[SPAB] Spells & Abilities

There are a few spells you will be using.

1. Earth Shield
2. Riptide
3. Healing Wave
4. Greater Healing Wave
5. Healing Rain
6. Cleanse Spirit
7. Chain Heal
8. Flame/Earth Shock


Earth - Stoneskin/Strength of Earth/Tremor (depends on Group/Raid Needs)
Fire – Flametongue
Water - Healing Stream
Air - Wrath of Air

1. - Earth Shield
In 5 man, Place and maintain earth shield on your tank, in raids i generally place it on the tank who will be taking the most damage.

2. - Riptide
Use Riptide as soon as it comes off CD, the Proc, Title Waves, is amazing! Direct Heal with Heal over Time Effect.

3. - Healing Wave
Your main heal. Spam it, love it, get to know it.

4. - Greater Healing Wave
When used with Riptides Title Waves Proc, this makes a great "Big" heal for when your tank is taking alot of damage.

5. - Healing Rain
A True Non-Channeled AoE heal, generally I use this if my group is melee heavy and all around the boss.

6. - Cleanse Spirit
When talented, removes Magic and Curse effects, and then heals them a small amount.

7. - Chain Heal
In the past, spamming chain heal was how to heal as a shaman, not anymore. Chain heal is only used to top off DPS health.

8. - Shock of choice
Due to a talent in the spec i use, You will be shocking a target every chance you get for mana purposes. I use Flame Shock for the DoT.


Earth - StoneSkin/Strength of Earth/Tremor
Depending on what the group/raid is made up of, the main totem i use is either Stoneskin or Strength of Earth. If you have 2 paladins, then
have one do armor and another do either ret or concentration auras. Your healing totem, when glyphed, will provide your group with elemental resistances. Tremor is Anti-Fear and should and must be used on fights with fear involved.

Fire – Flametongue
10% spell power boost. No explanation needed.

Water - Healing Stream
When Talented, this totem heals 1k health per proc and when glyphed gives your raid/group elemental resistances.

Air - Wrath of Air
Spell Haste, No explanation needed.
[TANT] Talents

Restoration (34 Points)
Tidal Focus - Rank 3/3
Reduces the mana cost of your healing spells by 6%.

Spark of Life - Rank 3/3
Increases your healing done by 6% and your healing received by 15%.

Improved Water Shield - Rank 2/2
You have a 100% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave, Greater Healing Wave, or Riptide spells, a 60% chance when you gain a critical effect from your Healing Surge spell, and a 30% chance when you gain a critical effect from your Chain Heal spell.

Totemic Focus - Rank 2/2
Reduces the mana cost of your totems by 30% and increases their duration by 40%.

Focused Insight - Rank 3/3
After casting any Shock spell, your next heal's mana cost is reduced by 75% of the cost of the Shock spell, and its healing effectiveness is increased by 30%.

Ancestral Healing - Rank 2/2
Reduces your target's physical damage taken by 10% for 15 sec after receiving a critical effect from one of your healing spells.

Nature's Swiftness - Rank 1/1
When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.

Nature's Blessing - Rank 3/3
Increases the effectiveness of your direct heals on Earth Shielded targets by 15%.

Soothing Rains - Rank 2/2
Increases the amount healed by your Healing Stream Totem by 50%, and your Healing Rain spell by 30%.

Improved Cleanse Spirit - Rank 1/1
Empowers your Cleanse Spirit spell to also remove a magic effect from a friendly target.

Cleansing Waters - Rank 2/2
Reduces the cost of Cleanse Spirit by 40%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 2634 to 2970.

Ancestral Awakening - Rank 3/3
When you critically heal with a single-target direct heal, you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30% of the amount healed.

Mana Tide Totem - Rank 1/1
Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 12 sec. Party members within 40 yards of the totem have their Spirit increased by 350%.

Tidal Waves - Rank 3/3
When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by 30% and increases the critical effect chance of your Healing Surge spell by 30%. 2 charges.

Blessing of the Eternals - Rank 2/2
Grants an additional 80% chance to trigger your Earthliving heal over time effect when you heal an ally who is below 35% of total health.

Riptide - Rank 1/1
Heals a friendly target for 2363 and another 3725 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
Enhancement (5 Points)
Elemental Weapons - Rank 2/2
Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 40%, the damage of your extra attacks from Windfury Weapon by 40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 50%.

Improved Shields - Rank 3/3
Increases the damage done by your Lightning Shield orbs by 15%, increases the amount of mana gained from your Water Shield orbs by 15%, and increases the amount of healing done by your Earth Shield orbs by 15%.
Elemental (2 Points)
Acuity - Rank 2/3
Increases your critical strike chance with all spells and attacks by 2%.
I have found these talents to be the most useful. This is the spec I have used and love. You could take a Point out of Improved Shields and place it in Acuity.


[GYPH] Glyphs

Glyph of Riptide (Prime Glyph)
Increases the duration of Riptide by 40%.

Glyph of Earth Shield (Prime Glyph)
Increases the amount healed by your Earth Shield by 20%.

Glyph of Earthliving Weapon (Prime Glyph) -
Increases the effectiveness of your Earthliving weapon's periodic healing by 20%.

If you have a lot of mana problems then swap Earthliving Weapon for Water Shield.

Glyph of Water Shield (Prime Glyph)
Increases the passive mana regeneration of your Water Shield spell by 50%.


Glyph of Chain Heal (Major Glyph)
Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.

Glyph of Healing Wave (Major Glyph)
Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.

Glyph of Healing Stream Totem (Major Glyph)
Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards.


Glyph of Renewed Life (Minor Glyph)
Your Reincarnation spell no longer requires a reagent.

The last 2 minor Glyphs are yours to choose from.

[GEAR] Gear

[GEMM] Gemming

[ENCH] Enchanting

[RADD] Recommended AddOns

Healbot/VuhDo – Without a doubt a must have for healing. I prefer HealBot to VuhDo, but VuhDo works very well and I used it for leveling. Both are very great AddOns.

HealBot Download Link:

VuhDo Download Link:

OmniCC – OmniCC gives you a visual number and effect for Cooldowns. Makes life Easier.

OmniCC Download Link:

Quartz Cast Bar – Although it has not been updated in a while, Quartz is my favorite cast bar. It shows the Lag between your client and the game server (in the form of red on the cast bar) at witch point when the cast bar hits this red you can click your next spell.

Quartz Download Link:

Posts : 25
Join date : 2011-01-11
Age : 28
Location : New Jersey
Character Name : Gotshammit,Skydawn,Shâttered

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